🌬️ Bevel-Gear Windmill: step-by-step build
Turn the handwheel at the bottom — the sails spin at the top!
How do you get spinning power from the bottom of a tall tower all the way to the top — and around two corners? With bevel gears! Their slanted teeth let two gears meet at a right angle. One pair at the bottom turns the spin upwards, a long axle carries it up the tower, and another pair at the top turns it sideways into the sails. Old windmills used exactly this idea to grind flour.
- Level 3 of 5 (medium)
- About 25 minutes
- 16 steps, 47 parts
- Powered by: Hand-crank
- Series: Starter Builds
What you will learn
- Bevel Gears: Around the Corner: Slanted gears send spinning power around a corner.
- Axles: An axle is a cross-shaped rod — anything on it turns together.
- Frames: A frame is a ready-made strong rectangle.
- Centre of Gravity: Keep the heavy stuff low and in the middle and your model won't tip.
Build these first
🧪 Gear Speed Lab: Two cranks, two gear pairs: one makes things FAST, one makes things STRONG. (level 2 of 5, about 20 minutes, 13 steps)
Parts you need
- 1 × Open frame 5×7
- 6 × Blue long pin
- 4 × Split pin block
- 4 × Red axle-pin
- 4 × Beam 11
- 2 × Axle 9
- 5 × Bush
- 2 × Beam 5
- 7 × Half bush
- 1 × Axle 5
- 4 × Corner gear (12 teeth)
- 1 × Axle 7
- 2 × Medium gear (24 teeth)
- 1 × Grey pin (smooth)
- 1 × Axle 12
- 2 × Black pin (grippy)
Steps
- Lay the 5×7 frame flat.
- Push two blue long pins up into the 2nd and 4th holes of the front short end. Press two split pin blocks onto them, one on top of the other.
- Do the same on the back short end: two blue long pins and two split pin blocks.
- Push a red axle-pin into the middle cross hole of both front blocks, pin end pointing inwards. Press an 11-hole beam onto the two pins, standing straight up.
- The same at the back: two red axle-pins and the second 11-hole beam. This is the tower.
- Stand two 9-axles in the middle holes of the frame's long sides. Slide a bush down each pole until it sits 4 holes up — the first shelf will rest on these.
- Shelf 1: lay a 5-hole beam flat and slide it down both poles until it rests on the bushes. Then slide another bush down each pole on top of it.
- Shelf 2: slide a second 5-hole beam down the poles onto those bushes, and lock it with a half bush on top of each pole.
- Push the crank axle through the 3rd hole of the back beam. Add a half bush inside and a corner gear on the end.
- Hold a corner gear under the shelves so it sits on the crank's corner gear, with a half bush on top of it. Push the tall axle down through both shelves, the half bush and the gear.
- Put the handwheel on the outside, lock it with a half bush on the end of the axle, and push a grey pin into it as a handle.
- Slide a bush onto the top of the tall axle, then a corner gear on top of it.
- Push the long sail axle through the top holes. Add a half bush and the last corner gear at the back.
- Slide the 24-tooth gear onto the front as the sail hub.
- Pin the first sail across the hub with two black pins.
- Push two blue long pins into the hub and hang the second sail straight up and down. Lock with a half bush.
Play time
Turn the handwheel and watch the sails. Can you make them spin the other way? What happens if you turn really fast?
Build next
- 🔗 Driveshaft 4×4 Pusher: Turn one wheel and ALL FOUR wheels turn — a spinning driveshaft joins the axles! (level 2 of 5, about 20 minutes, 15 steps)
- 🔀 Differential Demo Cart: Push it round a corner and watch: the outside wheel spins faster than the inside one! (level 2 of 5, about 22 minutes, 10 steps)
- 🥚 Egg Beater: Turn the handle and two whisks whizz round in opposite directions. (level 2 of 5, about 20 minutes, 12 steps)
- 🎠 Chair-Swing Carousel: Crank faster and faster — the chairs fly out wider and wider! (level 2 of 5, about 35 minutes, 16 steps)
- 🥁 Cam Drummer: Crank the handle and two drumsticks play a beat all by themselves. (level 3 of 5, about 30 minutes, 18 steps)
- 🌀 Spirograph Drawing Machine: A machine that draws flowers! The paper spins while an arm swings the pen. (level 3 of 5, about 45 minutes, 19 steps)
- 🏹 Counterweight Trebuchet: The heavy battery box drops, the long arm whips up — and your bush flies across the room! (level 3 of 5, about 40 minutes, 17 steps)
- 🌍 Sun-Earth-Moon Orrery: Push the arm round: the Earth circles the Sun, spinning as it goes, with the Moon in tow. (level 4 of 5, about 35 minutes, 12 steps)
- 🕰️ Spring Escapement Clock: A ticking pin-wheel clock powered by the pull-back motor's spring. Tick… tock… tick… (level 4 of 5, about 50 minutes, 22 steps)
- 🚂 Sun-and-Planet Beam Engine: James Watt's steam-engine trick: a gear that never spins makes the flywheel turn four times per pump! (level 4 of 5, about 50 minutes, 17 steps)
- 🧭 South-Pointing Chariot: Push it anywhere — the pointer keeps pointing the same way. No magnets, just gears! (level 5 of 5, about 75 minutes, 34 steps)