💡 Inventors (Intermediate)

Forces, energy, gears, bridges, pulleys, circuits and signals, with real measurements and fair tests at Mechanics Lab.

Comfortable with basic mechanisms. 60-minute lessons. groups of 2–3.

Missions

  • 🎯 I1 Forces & Motion: Strange things are happening at Mechanics Lab: gates close on their own and toys roll uphill. The park hires you as Force Detectives to crack the case.
  • ⚡ I2 Energy on the Move: The Great Energy Race is coming to town. Every vehicle must carry its energy with it. Engineers are needed to win!
  • 🦸 I3 Gear Superpowers: Every gear has a superpower: speed or strength. The League of Gears needs a new hero who knows how to choose the right one.
  • 🐦 I4 Levers, Linkages & Cams: The Gizmo Museum wants moving storybook toys, called automata, like the ones made 200 years ago. You are the new toymakers.
  • 📏 I5 Wheels & Measuring: Gizmo Delivery Co. keeps parking its vans in the wrong spot. They need engineers who can make vehicles go an EXACT distance.
  • 🌉 I6 Bridges & Structures: A river has cut Gizmo Village in two. The villagers need a bridge that is light, strong and safe, and they have hired you.
  • 🪝 I7 Pulleys & Belts: The Gizmo tree house has no stairs, only a rope. Deliveries of snacks, books and a very heavy cat must go up somehow!
  • 🔌 I8 Motors & Circuits: Gizmo Inventors’ Fair is in two weeks. Every invention must use electricity to do something useful. Plug in!
  • 📶 I9 Signals & Remote Control: Secret agents at Gizmo HQ need to send messages and drive machines without touching them or making a sound.
  • 🎡 I10 Capstone: Fairground: Mechanics Lab is building a brand-new fairground. Your team will design a ride, test it, and pitch it to the park owners.